Phone: 905 409-1589
Email: info@penproductions.ca
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Client List
Games & Interactive:
Features:
  • Walt Disney Animation:
    • PEN Productions was contracted by Walt Disney Animation to work on the feature film "Return To Neverland", the sequel to Peter Pan as well as train staff in the use of 3D to aid in production of 2D animation and effects.
  • Elliott Animation & Elliott Interactive:
    • Senior Character TD for Happily Never.
  • 23 Lunes, Barcelona, Spain.
  • Elliott FX:
    • Compositing for special effects on the feature film Belly of the Beast staring Steven Seagal. Wire removals and face replacments on stunt men were used with varrie speeding the footage for slow motion action.
  • Toybox:
    • Scripting for Toybox in Toronto for converting 3D file formats.
Commercial:
  • Bentimage Lab, Portland, Oragon.
    • Custom character rigging.
  • Hatch Studios, Toronto, Canada.
    • Scotia Bank Commercial: Character Rigging.
    • Nesquick Commercial: Character Rigging.
    • Character rigging and facial setup for TV series pitch using the RAIC system.
    • Character modeling for KC commercial.
    • Character rigging for KC commercial.
    • Robin Hood commercial spot.
      • Character Rigging.
      • Facial Setup.
    • Kelloggs commercial spot.
      • Character rigging.
    • Toblerone commercial spot.
      • Character modeling.
      • Character rigging.
      • Facial setup.
  • Pasozebra Producciones, Velencia, Spain.
    • Actimel Commercial: Character rigging and pipeline using the RAIC system.
    • Actimel Commercial: Character facial rigging and pipeline using the RAIC system.
  • Erick Geisler (Television Special), Los Angeles, USA
    • Dynamic car rig using MX Driver.
    • Custom motorcycle rig.
    • Character rigs for use in special effects
  • Tigar Hare Studios, California.
    • Facial animation system usin RAIC facial control UI.
  • Native Flame Pictures, Austrailia
    • Character Rigging for television spot.
  • Wit Animation
    • Character modeling for Hart Gard commercial
    • Character rigging for Hart Gard commercial.
    • Character rigging for McDonalds commercial.
    • Character rigging for a BBC television spot.
  • Big Studios:
    • Character rigging for TV commercial.
    • Set modeling.
    • CG and compositing for Big Animation on TSN Sports.
  • Red Rover Studios:
    • Head of 3D animation at RedRover Studios where I set up and managed the 3D department. I art and animation directed many TV commercials in full 3D, live or 2D mixes.
    • Modeling for Red Rover Studios on Bibo television commercial.
    • Modeling and animation on Hydro One commercial for RedRover Studios.
  • Medic Alert:
    • Director of animation on four TV commercials for Medic Alert.
  • Country Style Donuts:
    • Director of animation on third 3D Country Style donuts, Turn up a winner contest.
    • Director of animation on second 3D Country Style donuts, Turn up a winner contest.
    • Director of animation on first 3D Country Style donuts, Turn up a winner contest.
  • Global Television:
    • Director of animation on four animated commercials for Global Television.
  • D'Angelo Foods:
    • Art and animation director for D'Angelo Foods TV commercial.
  • Third Stone Productions:
    • Senior animator at Third Stone productions where I created many industrial and commercial animation's.
    • Art director on Zoo TV logo ID.
    • Senior animator at Third Stone productions where I created many industrial and commercial animation's.Modeller, animator for Teletoon ID
Series & Shows:
  • Enigma Studios, Vancouver, Canada
    • Animation on Battle Star Galactica series.
  • Freek van Haagen
    • Production Pitch: Character rigging using the RAIC system.
    • Production Pitch: Character facial rigging using the RAIC system.
  • Keyframe Digital, Canada
    • Full production of Big Bull commercial for Fisher Price. PEN Productions modeled, textured, rigged, animated, rendered and composited the final piece with effects.
    • Senior technical director for Dresden Files.
      • Rigging and tools for Werewolf, Dragon and production work flow.
    • Pipeline developement, Pinky Dinky Doo. Sesame Workshop News.
    • Developement of a production management tool using dotnet, xml and Max script.
    • Character rigging, Pinky Dinky Doo.
    • Character pipeline tools, Pinky Dinky Doo.
    • Character rigging for Spiderman that was used in promotion print work for Sony and Mattel.
  • Studio Liddell, Manchester, England.
  • 1stAveMachine, New York, USA
    • Match moving character rig.
  • Elliott Animation & Elliott Interactive:
    • Writting custom tools for system and software updates.
    • System of tools that checks user priveliges and uploads all nessesary files to thier machine only if they have been updated.
    • Character rigging for Microsoft game demos in conjuction with Elliott Interactive.
    • Designed and created character rigs for a christmas special being done by Elliott Animation.
    • In house production tests.
    • Elliott Animation completed Zixx Level One, a new TV series that was created using game engin technology and many custom tools including a new mothod of animating called the Choreographer. This tool and many others were developed by PEN Productions for the series as were the character rigs and some models.Finished the year off working on several tests for various clients through Elliott Animaiton. Unfortunatly most can't be shown.
    • Season two of Sitting Ducks has ended and I am now working with Elliott animation on another TV series. This one is being created for YTV Canada and I think will be going to air in the fall.
    • CG supervisor on the first season of Sitting Ducks as well as head of character modeling and rigging.
    • Developed and wrote many scripted utilities for the production.
  • Nelvana Studios:
    • Modeling and texturing for Backyardigans TV series for Nelvana Studios.
    • Character rigs.
Misc:
  • PERFECT fit Health, Minneapolis, USA
    • 3D Project Lead.
    • Developement of custom tools and project pipeline.
    • Modeling, Texturing, Animation and Motion Capture Conversion tools.
    • 3D Project Lead for game type assets.
    • Developement of custom tools and project pipeline.
    • Modeling, Texturing, Animation and Motion Capture Conversions.
    • 3D Project Lead for game type assets.
    • Developement of custom tools and project pipeline.
    • Modeling, Texturing, Animation and Motion Capture Conversions.
  • Lockheed Martin Space Systems Company, Denver, CO
    • Chararacter modeling and rigging to be used in simulations and previsualization processes.
    • Developed production pipeline tools to aid in the creation and management of mechanical animations.
    • Chararacter modeling and rigging to be used in simulations and previsualization processes.
  • SMS Project
    • Realistic human character rigging.
  • Focus 360, California, USA
    • Dynamic car rigging and setup.
  • Autodesk Media & Intertainment
    • Creation of demo content for the release of Max 8.
    • Preseted Master Character Rigging Classes at GDC.
  • Draxhal/Elliott:
    • Character modeling and rigging
  • Illustrator for children's book "Ants in my pants"
Training: